Location: Thornton Hall NI Lab
Add to Calendar 2022-12-12T14:00:00 2022-12-12T17:00:00 America/New_York UVA ECE Capstone Research Fair Come out and play! Join ECE's research fair to see how fourth-years are re-imagining games, music and gathering spots. Here is a list of the teams and their projects: DAARE:  A pair of Othello game boards that can communicate with each other remotely over WiFi and display the current state of the game through LED lighting. The goal is to allow a player to make a move on their board, which will be displayed on their opponent's board and vice versa to allow remote play.   Thornton Hall NI Lab

Come out and play!

Join ECE's research fair to see how fourth-years are re-imagining games, music and gathering spots.

Here is a list of the teams and their projects:

DAARE:  A pair of Othello game boards that can communicate with each other remotely over WiFi and display the current state of the game through LED lighting. The goal is to allow a player to make a move on their board, which will be displayed on their opponent's board and vice versa to allow remote play.  

E.M.N.E.M.  A gantry robot that can play checkers with a human opponent. The robot will use image analysis to determine board state and then physically pick up and move pieces using an electromagnet.

Fairly Unique Name 4:  A recreation of the traditionally pencil and paper game Dots and Boxes, in which two players compete to complete as many boxes as possible by taking turns connecting dots. We will recreate this game by using an RGB LED display and knob controls in order to show drawn lines for each player and control where lines are drawn along the grid.  

ForkInSocketeers:  ReChess is a self-rearranging chessboard which repositions chess pieces back to their original spots for the start of a new match. It uses computer vision for piece identification and an XY-Core framework with an electromagnet payload for piece movement.

High Voltage Pawns:  An interactive chess board that interfaces with a chess AI. The board will use sensors to detect which pieces are on the board and relay that information to a chess engine, after which specific squares on the board will illuminate with a recommended move for the player(s) to make. 

Lounge Improvement Committee:  A clock and accompanying web programmable display devised for shared spaces. The clock indicates the current use(s) and their start and end times. 

Outside the Box:  The Tap Box is a unique authentication device that unlocks based on a tap sequence provided by the user to unlock a box. This device accepts input from piezoelectric sensors that are then compared to a stored sequence in memory, and then a microcontroller determines if the lock should be unlocked or stay locked.

Powell Rangers:  An automated cup pong game that will launch ping pong balls onto a grid based on a UI input from the user. Using a microcontroller and servo motors, the ping pong ball will be launched via a push solenoid and ideally should be better than a human.

It Should Just Work:  Peltier thermoelectric cooling units create a stable thermally regulated environment for food and beverages. This battery-powered device will heat and cool to the user’s set temperatures.

RGB:  An automatic guitar player that plays chords given guitar tabs from users. Users input the guitar tabs in GUI on a laptop; the data is transmitted via Bluetooth to a microcontroller, which controls servo motors to function as left-hand fretting and right-hand plucking. 

Single Use Smoke Machine:  A robotic foosball table for a single human player. The ball's velocity will be tracked using computer vision and trajectory estimation on a Raspberry Pi, and the player rods will be actuated in response to hit the ball using an MSP432 and custom PCB to control motors.  

Some Assembly Required:  An autonomous plant nursery that will take care of multiple plants at the same time, monitoring moisture, soil nutrients and lighting conditions. Using this information, the device will distribute water, nutrients and UV light appropriately.  

Team SPSC: An aerial platform to enable shared autonomy and obstacle detection for UAVs. The final deliverable will utilize an embedded robotic operating system to visualize real time light detection and ranging data and simulate obstacle avoidance for UAV systems. 

The Chemistry Team: A handheld spectrometer intended for the classification of plastic samples. Innovations brought by our device include lower wavelengths of the infrared spectrometry, which reduces the cost of component acquisition, as well as the portability of the small design.

The Great Gambit:  An autonomous chess robot that will be able to play chess against another human player. We will be using a gantry setup and a robotic arm with a magnet attached to pick up and move the pieces. 

The Lizard People:  A fresh take on the classic game of pong. Our team utilizes ECE concepts to create a video game console with voice controls on an embedded system. 

The Sparks:  A game of Battleship with a fully automated opponent. The player will be able to communicate and play the game through an electronic game board.

Whiplash:  A drum-playing machine, which when given an input audio signal (i.e., a song), will play a set of drums along with it. Our project uses applications of digital signal processing, basic filters and power circuitry, and servo control.

OK Computer Engineering: An audio sampler that is controlled by a midi keyboard. The device will allow users to record an audio snippet and play it back at different pitches in the 12 tone chromatic scale by pressing keys on the keyboard.