Facilities

Simulators, headsets and sensing in ORCL's Thornton Hall lab.
A lab member gestures beside the VR bicycle simulator while Research Day visitors wearing name badges stand and watch in the ORCL lab.

ORCL's lab in Thornton Hall, Room D107, is where we build and run immersive experiments. Riders pedal a real bicycle or ride an e-scooter on a motion platform while wearing a headset, pedestrians walk room-scale through virtual streets, and drivers take the wheel of a virtual car, while eye trackers and wearable sensors record where people look and how their bodies respond. The same equipment goes into the field with instrumented e-scooters and mobile eye trackers, and 3D scanners turn real streets and buildings into virtual ones.

The Lab at a Glance

4 Immersive simulators

Bicycle, e-scooter, pedestrian and driving.

25 VR, AR and MR headsets

Meta Quest, HTC Vive Pro Eye, Apple Vision Pro and Microsoft HoloLens.

5 GPU workstations

For running simulators, building virtual worlds and training models.

2 Mobile eye trackers

Tobii Pro Glasses 3 for studies on the street and in the lab.

Equipment and Specifications

The simulators, headsets and sensors below are the equipment ORCL’s projects run on. Each simulator links to the research it supports.

Simulators

The bicycle, e-scooter and pedestrian simulators run the same VR street scenes. The driving simulator uses a separate environment built in Unreal Engine.

Headsets

The lab has 25 VR, AR and MR headsets. The three families below carry most of the research; the Microsoft HoloLens headsets are listed in the table further down.

  • Meta Quest (including Quest 3)

    15 headsets. The e-scooter simulator uses a Quest 3.

  • HTC Vive Pro (including Vive Pro Eye)

    5 headsets, including the Vive Pro Eye with built-in eye tracking. The bicycle simulator uses a Vive Pro Eye.

  • Apple Vision Pro

    2 headsets, one of them shared with a partner lab.

Physiological and Behavioral Sensing

Every simulator run can be synchronized with the rider’s or walker’s physiological signals. On the bicycle simulator, for example, the HTC Vive Pro Eye records gaze, a Polar H10 chest strap records heart rate and heart rate variability, a Grove GSR sensor on the fingers records electrodermal activity, the HTC Vive controllers on the handlebars track steering, and a Hall-effect sensor on the wheel measures speed.

Diagram of the bicycle simulator's sensors: HTC Vive Pro Eye eye tracking, Polar H10 cardiac sensing, Grove GSR electrodermal sensing, Vive controller direction tracking and a Hall-effect speed sensor, beside a rider on the simulator bike.
The bicycle simulator's sensors: eye tracking, heart rate, electrodermal activity, steering direction and speed.
SensorSignalUnits
HTC Vive Pro Eye (built-in eye tracking)Gaze, pupil diameter, head movementSee Headsets
Tobii Pro Glasses 3Mobile eye tracking on the street and in the lab2
Polar H10 chest strapHeart rate and heart rate variability1
Grove GSR sensor with an ArduinoElectrodermal activity1
Wheel speed sensors (Hall-effect, Arduino)Speed on the bicycle and e-scooter simulators2

Also in the Lab

EquipmentDetails
Microsoft HoloLens 2 (2)Augmented and mixed reality headsets
Microsoft HoloLens, first generation (1)Augmented and mixed reality headset
Instrumented Segway Ninebot e-scootersNaturalistic riding data from an Intel RealSense D435i depth camera and an NVIDIA Jetson Orin Nano computer
Matterport Pro3 camera3D scans of buildings and sites

Computing and Software

Five GPU workstations with Intel Core i9 processors, 64 GB of memory and NVIDIA RTX graphics run the simulators and development work. The bicycle, e-scooter and pedestrian simulators are built in Unity (C#), and the lab also works in Unreal Engine and NVIDIA Omniverse. Laser scans become Gaussian-splat and mesh models of real streets, and large language model toolchains drive AI characters in training scenarios.

Shared UVA Resources

ORCL is part of the UVA Link Lab, whose Arena, Hardware Prototyping Lab and Living Link Lab are open to lab members. Researchers also use UVA Research Computing, including the Rivanna and Afton clusters and an NVIDIA DGX BasePOD with 18 nodes of eight A100 GPUs each.

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Cyclist's view approaching a roundabout in ORCL's virtual reality bicycle simulator

Visit the Lab

We host tours and demonstrations for classes, K-12 groups, agencies and industry partners, and we welcome collaborators who want to run studies in our simulators. Send a tour request through our contact page, or email [email protected].